Skip to main content

Research Topic: New Media on Art and Entertainment

My research topic will revolve around how new media has impacted the art and entertainment industry. I will discuss how people in the arts and entertainment industry have benefited from the rise of social media, but also the complications that come with new media. Some examples include chargebacks, copyright infringement, theft, and so forth. I will delve into how new media has changed the way artists do commissions and how artists have grounded their business upon these new platforms. In addition, I will also branch into music, literature, movies, and other forms of entertainment and how it's been affected by the development of new media, as each type has their own story to tell.

Comments

  1. Hello! This seems like a very interesting topic! Are you involved in artistic hobbies? Also for your project purposes I think you should limit how many forms of entertainment you talk about. The more forms that you talk about, the less in-depth you can be. in my opinion, I think that have more information on one form is better.

    ReplyDelete
  2. Hi Nicole, A lot of my favorite bands and musicians have gained their popularity due to new media and I can definitely agree with you on this. This is a really interesting topic and I am glad you are branding out your topic so this discussion/paper is not too heavily focused on music.

    ReplyDelete

Post a Comment

Popular posts from this blog

Blog: Privacy

New media has certainly changed people's expectations of privacy, especially when things become digitized. Lots of celebrities and social media influencers have been thrown under fire and bashed for past tweets or posts they've once said. But even if they delete it, once it's on the internet, it'll stay there (as there's always a chance someone will screenshot and post the picture or repost an upload in a different site). I think there are many repercussions that come with the convenience and entertainment of new media. Nowadays, it's easy to say convenience often comes with a price, especially when it comes with the internet. For instance, when purchasing items from your favorite website, you can input your credit card number and make the purchase. For the sake of convenience, you may choose to save your credit card information with your account for easy and quick purchases. But with that ease of purchase, that convenience provided by the website, comes

Next New

Although it's difficult to think of something entirely newly invented, I think a really handy new media product for artists would be a device or an application if you will, that can capture a pose made in real life and convert it to a 3D model for reference. This would be an app on the phone and you would take a picture of the "model" and pose in real life and it would convert it to a 3D model. You would then have the choice of customizing it, so perhaps you can include lighting on the 3D model for ease of reference for a light source. Of course, for the sake of convenience, this app will be able to convert the file to several formats — PNG, JPEG, PSD. Why PSD? I imagine you could take a picture of several "models" (keep in mind there can be more than one model) and you would be able to alter their position slightly via layers as you're working on the artwork. The app should also let you upload an existing picture and highlight where the desired model is, so

Blog: Wiki So Far

As I am familiar with what new media services artists use to market themselves to the public and to potential businesses that would like to commission them for their games, business, advertisements, etc., I will be looking in expanding information in aforementioned art-sharing websites posted on our New Media Wiki site. By taking from my own experience and looking into the platforms themselves, I will also be including how platforms like Twitter and Instagram that were initially meant for social media, has become another platform for artists to share their art on and how artists have positioned themselves to make use of the features each platform offers (like hashtags, Moments, Lists, and so forth). In addition, I will also be looking at other art-sharing websites that do not seem to be mentioned in our wiki, but are very commonly used by many artists, not secluded to the USA alone. In terms of appearance, I have also noticed the position of some images in the wiki can be