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Showing posts from October 24, 2018

Modeling Reality with Virtual Worlds

Nowadays, virtual worlds are often associated with games, especially MMORPGs. MMORPGs stand for massively multiplayer online role-playing game. MMORPGs allow the user to create and customize a character and interact with other characters (owned and created by real people) in a virtual world. These games are often associated with younger audiences, ranging from children to adolescent to teens to young adults — all depending on which game you decide to play. Although games often have a bad rep for being “wasteful” or encouraging procrastination in kids, they provide a platform for those who may have a harder time socializing or adjusting in the real world. This may be due to mental or physical disorders, trauma, surgeries, accidents, and so forth. These virtual worlds allow these people to socialize, speak, and even establish organizations for a cause that they may relate to. In Nicole Saidi's article "'Naughty Aunties' battle autism with virtual interaction,&qu