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Showing posts from October 31, 2018

Creativity and New Media

I believe new media has allowed for platforms that encourage and enable people all over the globe to interact and create communities or you could even refer to them as "clubs," that allow people space to produce and bring to life their ideas and imagination. The same way Second Life allows a literal virtual world for users to step on and interact, roleplay groups allow for a similar experience. Generally speaking, roleplay groups have the following formula: a setting, characters, and a plot (be it casual or heavy). And unlike Second Life, roleplay groups provide a lot more liberties but require a lot more investment. Roleplay groups often rely heavily on imagination or, if you have a handful of artists willing to put some work into it, some self-made maps or background art for specific places in their imaginary world. These roleplay groups can be based off on the creator's original world or an existing world derived from an existing franchise. For instance, there are ...

HW Creativity

New media fosters creativity by opening opportunities for people to pursue interests or hobbies with other people online and to the next level. There are many examples of this online and can be found through social media sites like Twitter or sites specifically tailored to a specific interest. For instance, young people who enjoy writing may expose their creativity and stories to like-minded communities by posting it on platforms that welcome written fanworks or original stories. They provide categories and tags on the site to make it easier for people to search for a written fanwork or "fanfiction" and use filters to specify what kind of genres, pairings, ratings, and other requirements they're looking for.  Another fun example is, there are many entertainers on YouTube, often called "Youtubers" and often times, their fan base actually create fanworks of the entertainers! This can range from artwork to animations! It helps people get acquainted with li...