I believe new media has allowed for platforms that encourage and enable people all over the globe to interact and create communities or you could even refer to them as "clubs," that allow people space to produce and bring to life their ideas and imagination. The same way Second Life allows a literal virtual world for users to step on and interact, roleplay groups allow for a similar experience. Generally speaking, roleplay groups have the following formula: a setting, characters, and a plot (be it casual or heavy). And unlike Second Life, roleplay groups provide a lot more liberties but require a lot more investment. Roleplay groups often rely heavily on imagination or, if you have a handful of artists willing to put some work into it, some self-made maps or background art for specific places in their imaginary world. These roleplay groups can be based off on the creator's original world or an existing world derived from an existing franchise. For instance, there are ...