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Although it's difficult to think of something entirely newly invented, I think a really handy new media product for artists would be a device or an application if you will, that can capture a pose made in real life and convert it to a 3D model for reference. This would be an app on the phone and you would take a picture of the "model" and pose in real life and it would convert it to a 3D model. You would then have the choice of customizing it, so perhaps you can include lighting on the 3D model for ease of reference for a light source. Of course, for the sake of convenience, this app will be able to convert the file to several formats — PNG, JPEG, PSD. Why PSD? I imagine you could take a picture of several "models" (keep in mind there can be more than one model) and you would be able to alter their position slightly via layers as you're working on the artwork. The app should also let you upload an existing picture and highlight where the desired model is, so
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Blog: Wiki So Far

As I am familiar with what new media services artists use to market themselves to the public and to potential businesses that would like to commission them for their games, business, advertisements, etc., I will be looking in expanding information in aforementioned art-sharing websites posted on our New Media Wiki site. By taking from my own experience and looking into the platforms themselves, I will also be including how platforms like Twitter and Instagram that were initially meant for social media, has become another platform for artists to share their art on and how artists have positioned themselves to make use of the features each platform offers (like hashtags, Moments, Lists, and so forth). In addition, I will also be looking at other art-sharing websites that do not seem to be mentioned in our wiki, but are very commonly used by many artists, not secluded to the USA alone. In terms of appearance, I have also noticed the position of some images in the wiki can be

Blog: P2P

File sharing is the exchange or distribution of digital media between at least two individuals or more, often through the computer. There are different means of file sharing, such as using peer-to-peer (P2P) networking, centralized servers on computer networks, and removable media like USBs. Peer-to-peer file sharing or P2P file sharing, is when the user is able to share files or digital media through computer devices over the internet. Some examples of P2P file sharing include the use of pirating websites like KickassTorrents, OpenBitTorrent, and The Pirate Bay, which allow users to upload files of digital media for other users to download over the internet. There are other means of filing sharing that may not involve the public, such as sharing a file with a friend (friend-to-friend) and VPNs. Although file sharing in itself is not considered an illegal process, these websites are known for piracy of digital media. The Pirate Bay is noted as a "BitTorrent tracking site

Blog: Privacy

New media has certainly changed people's expectations of privacy, especially when things become digitized. Lots of celebrities and social media influencers have been thrown under fire and bashed for past tweets or posts they've once said. But even if they delete it, once it's on the internet, it'll stay there (as there's always a chance someone will screenshot and post the picture or repost an upload in a different site). I think there are many repercussions that come with the convenience and entertainment of new media. Nowadays, it's easy to say convenience often comes with a price, especially when it comes with the internet. For instance, when purchasing items from your favorite website, you can input your credit card number and make the purchase. For the sake of convenience, you may choose to save your credit card information with your account for easy and quick purchases. But with that ease of purchase, that convenience provided by the website, comes

Blog: Advice

Since we're in a highly technological era, constantly developing as more ideas flourish by innovators, it's important to integrate new media into our institution and education.  Something that's quite prevalent is the use of mobile apps by students for convenience. There are plenty of apps out there that allow students to create their own schedules with the times and dates and input their assignments and due dates. However, there are plenty of students who don't want to bother inputting every time stamp and having to add in every future assignment listed in their syllabus. In addition, it is time-consuming to input all the future homework and class information into an app and even more aggravating when the app turns out to be a complete flop after using it for a few days. What I propose is an app made by Baruch that is specifically catered to the institution's system of communicating classes. The app can allow for widgets on the screen to make it easier fo

Creativity and New Media

I believe new media has allowed for platforms that encourage and enable people all over the globe to interact and create communities or you could even refer to them as "clubs," that allow people space to produce and bring to life their ideas and imagination. The same way Second Life allows a literal virtual world for users to step on and interact, roleplay groups allow for a similar experience. Generally speaking, roleplay groups have the following formula: a setting, characters, and a plot (be it casual or heavy). And unlike Second Life, roleplay groups provide a lot more liberties but require a lot more investment. Roleplay groups often rely heavily on imagination or, if you have a handful of artists willing to put some work into it, some self-made maps or background art for specific places in their imaginary world. These roleplay groups can be based off on the creator's original world or an existing world derived from an existing franchise. For instance, there are

HW Creativity

New media fosters creativity by opening opportunities for people to pursue interests or hobbies with other people online and to the next level. There are many examples of this online and can be found through social media sites like Twitter or sites specifically tailored to a specific interest. For instance, young people who enjoy writing may expose their creativity and stories to like-minded communities by posting it on platforms that welcome written fanworks or original stories. They provide categories and tags on the site to make it easier for people to search for a written fanwork or "fanfiction" and use filters to specify what kind of genres, pairings, ratings, and other requirements they're looking for.  Another fun example is, there are many entertainers on YouTube, often called "Youtubers" and often times, their fan base actually create fanworks of the entertainers! This can range from artwork to animations! It helps people get acquainted with li